Updates concluding February results:
*Weapons Mod 1.2.2 (25.02.2026):
-A total of 18 weapons +two weapons with optical sights
-Mechanics of inaccuracy:Weapons without optical sight may not shoot accurately, especially shotguns, as in Fallout 3.
-The recipes are 100% complete
*Armors Mod 1.2.0 (25.02.2026):
-Pip-Boy 2000
-Power armor for humans and anthropomorphic ponies.NCR Ranger armor for human and anthropomorphic pony.The armor of the NCR soldier.Vault suits with different numbers.
-the recipes are 0% complete (you can only take it in the creative mode)
*Blocks Mod 1.2.0 (25.02.2026):
-soda vending machines, bunker doors (it opens without levers), terminals, barrels (the red one can be blown up with a shot into it) , a block of a latticed floor
-stimpack ,super stimpack
-the recipes are 90% complete
*Mob mod 1.20.0 (25.02.2026):
-Ghoul ,robots ,raiders (in the process of change) ,companion
-all items are taken from the creative mode
*Weapons Mod 1.2.2 (25.02.2026):
-A total of 18 weapons +two weapons with optical sights
-Mechanics of inaccuracy:Weapons without optical sight may not shoot accurately, especially shotguns, as in Fallout 3.
-The recipes are 100% complete
*Armors Mod 1.2.0 (25.02.2026):
-Pip-Boy 2000
-Power armor for humans and anthropomorphic ponies.NCR Ranger armor for human and anthropomorphic pony.The armor of the NCR soldier.Vault suits with different numbers.
-the recipes are 0% complete (you can only take it in the creative mode)
*Blocks Mod 1.2.0 (25.02.2026):
-soda vending machines, bunker doors (it opens without levers), terminals, barrels (the red one can be blown up with a shot into it) , a block of a latticed floor
-stimpack ,super stimpack
-the recipes are 90% complete
*Mob mod 1.20.0 (25.02.2026):
-Ghoul ,robots ,raiders (in the process of change) ,companion
-all items are taken from the creative mode
Edited
…now if ONLY this could be ported to 1.7.10 so i could have this and nuclear tech mod and have a great time
But unlikely
But oh well