• S-1, “Coach”: Commander of the Scout Fireteam, his role is to serve as an “Adviser” - mares and stallions with proven combat records using older, retrofitted non-bionic equipment from the earliest days of the Night Mare program, who serve as guides, mentors, and tactical advisors to the Night Mares both in training and combat - Formerly a Royal Guard Corporal, he ed the program early when they were still using volunteers from the common Equestrian military.
  • S-3, “Whisper”: Loud, foul-mouthed, and extremely opinionated, she volunteered for the Night Mares program mostly for the “toys” and implants she’d be able to use, having grown bored with her life beforehand. Nonetheless, her extreme accuracy with automatic firearms and willingness to follow orders despite complaints makes her a valuable asset on counter-piracy operations.
  • S-4, “Shout”: Extremely taciturn mare, bordering on non-verbal, she speaks in short, monotone sentences and tends to not speak up unless spoken to beforehand, she’s nonetheless an incredible asset to the Scout Fireteam because of her near-perfect photographic memory, capable of easily recalling any information needed about enemy patrols and formations.
  • So after seeing >>3840928, I thought to myself “Who exactly is teaching the mares to walk on two legs and use fingers?”, after some thinking I came up with the idea of “Advisers”, as detailed above, who also work closely with the tech ponies to make sure everything is working optimally, both technologically and emotionally.

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