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It would probably be wise if I made Luna a cheaper Inspire card instead…
It’s a bad card. It’s annoying to have (floods your hand), useless, and costs too much.
Whoever made this has no sense about balance.
 
It’s supposed to be bad, since it’s given to your opponent. It’s just a little bit too bad.
@PonyPon
 
It’s a bad card. It’s annoying to have (floods your hand), useless, and costs too much.  
Whoever made this has no sense about balance.
Lord WyrmSpawN
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@poneponi  
That’s why it’s given to your opponent.
9 mana for a 10/10 that kills itself and is target to massive removals.
 
No dice. This card would suck.
Luna is soooo useless. Jesus. You can’t even afford a charge card due to the insane mana cost.
I’m liking some of the ideas here.
 
Celestia summoning two 2/2 minions with Divine Shield and Taunt is well worth 10 mana, if it isn’t too powerful. I’d still expect the Royal Guards to cost 2 though, if only because they can be sapped or frozen with a Freezing Trap, where replaying them for 1 mana becomes a bit ridiculous.
 
Nightmare Moon and Luna make a weird loop, since Nightmare Moon is a 9 mana 10/10 that gives your opponent a 5/5 which then becomes a 10/10 when it’s replayed. It’s a really big downside to actually use Luna, since you’re devoting 9 mana for a single 10 damage attack and she doesn’t immediately impact the board in any way besides being a huge threat for one turn only. Luna won’t be seeing the light of day from the hand unless you’re well and truly desperate, but then again, she’s also a summon from Nightmare Moon to begin with. A clever way to block off your opponents hand with an essentially dead card maybe? Eh. Giving your opponent a 5/5 for a 9 mana 10/10 still doesn’t seem worth it even with that benefit.
 
 
Fancy Pants and the Coin? So generous. He also s covert ops, apparently. Tell nopony.
 
Tom might be good in Mage so you can ping him to your side when necessary. Might make for some interesting synergy with Foe Reaper as well, since you can just whack Tom to take out up to 2 other minions without risking damage.
 
All 3 of the Wonderbolts are overpowered. A 3/5 with Charge is already well beyond the 4/3 of the Kor’Kron Elite, and then adding on a Divine Shield effect blows it all out of the water. Spitfire is similarly overstated for a card with an effect as a Charge Mechwarper with, well Charge. Throw in the other two, and you get exactly the same problem Warrior had with the Patron deck. Blizzard does not like OTK combos, and these guys make it all too easy to do.
 
Also to note is that, even if Fleetfoot dies, any friendly Charge minions summoned before he died would still have Windfury. His effect is permanent since Windfury is “gained”, as opposed to a temporary global effect like Stormwind Champion which simply says that all minions “have” +1/+1. Not sure if this was intentional or not.
Background Pony #6B63
Make a card set about Pie family and rocks.
Background Pony #84A6
@Chaoslux  
5 card combo, though. Innervate + Force of Nature + Savage Roar + Savage roar is 4 cards, 22 damage and actually made out of cards that are playable on their own, synergize with the rest of the deck, and do not get rekt by . Patron Warrior has some 40+ damage combos if they get to actually play Thaurissan on a decent hand, and we are seeing it become less and less popular as the meta shifts towards more aggressive decks.
 
The power escalation of Hearthstone basically means that if you rely on winning from hand, you need to be able to combo for at least 30 damage while having significant early-midgame survivability. Or you just get rekt by midrange hunters, druids, and paladins. Essentially Blizzard had to buff aggro to counteract Patron/Oil Rogue, and now we have very few control decks available as there are no tools to disrupt your opponent’s deck or hand. Control warrior makes an appearance due to the ability to stack armor to ludicrous numbers and great aggro matchups.
 
In other words, Fleetfoot could cost 2 mana and I still would not be surprised to see Blizzard actually print it. They obviously have no idea what is going on in regards to balance.
Don’t stop making these I enjoy them
Luna and Tom aren’t ponies?
Just kidding about Tom, but Luna? I don’t play these cards and I can’t know for sure, but logically she is a pony.
 
I’m getting sloppy…
 
Just pretend she is a pony.
DaringDo42
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So what would these minions say when they’re summoned, attacking, and destroyed?
Background Pony #18E7
Luna and Tom aren’t ponies?
 
Just kidding about Tom, but Luna? I don’t play these cards and I can’t know for sure, but logically she is a pony.
1/2/2 DS,T
 
Topkek
I can see Wonderbolt Decks working really well.
@Sub Hoofer  
The way I look at Celestia is basically Cenarius is a 5/8 that summon 2/2 taunts for 9 mana. He has two effects, but most of the time, i’ve seen him played for the treants. So having +1/+2 and your minions having divine shield is definitely worth 1 mana increase.  
Class cards are also supposed to be more powerful than neutral, Celestia being neutral doesnt help to “lower” her cost really.  
So while cost looks steep, compared to other cards that actual see some play here and there, she seems fairly priced.
Celestia needs an additional ability or lower cost. I get that she’s 6 attack to avoid cards like BGH, but 10 for a once only ability that summons 2 slightly improved Annoy-o-Trons is a little weak. I suggest changing it to:
 
Battlecry  
Summon one 2/2 Royal Guard.
 
Enrage  
Summon one 2/2 Royal Guard and put one Holy Light from your deck to your hand.
 
If you have no other cards except Princess Celestia in play, summon one 2/2 Royal Guard at the end of your turn.
I guess a vanilla Charge + Windfury would be best. Kor’kron Elite and Charge are also things that result in degenerate combos with the old effect.
@Spaceman Craig  
It doesnt take any more draw power as Warsong + Patron + Frothing + Inner Rage + 2x Whirlwind + Death Bite Deathrattle.  
Or Raging Worgen + Charge + Inner Rage + Inner Rage + Rampage + Rampage. (or if Thaurissan reduced mana cost, you can replace the rampages by a Faceless Manipulator for 2x charging worgens)
 
That’s the thing with Warriors, they’re extremely tanky and CAN go the long haul, they’re extremely prone to OTK by saving up cards. Nearly every time its getting nerfed and Fleetfoot sounds like it could become the key part of a new wave of Charge OTK unless its mana is too much that it needs two turns to set it up.
@Chaoslux  
Well Princess Luna is supposed to be an actual card. I interpreted the missed Battlecry version of her as her weakened form. I generally focused more on flavor over practicality when deg her and Nightmare Moon. Nightmare Moon is supposed to be this big scary minion that gets taken out by many things found in a meta deck (silence, bgh). It fits her role as a starter villain.
 
The Fleetfoot Windfury combo seems like it’ll take some serious draw power in order for it to be pulled off consistently. By that point, it seems like it’s Battle Rage that’s the problem.
Anonimx
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I like the idea of Tom, both players must waste 1 attack or get a free taunt with an AoE
So let me get this straight. You play Nightmare Moon, you have a 10/10 for 9mana that can be silenced to 5/5. If your opponent doesnt silence it and just deals with it, THEY get a 5/5 Princess Luna (if summoned through special effects, they dont get the battlecry). Now if that Luna were to die, your opponent would have a 9 mana 10/10 that dies after two turns of being played (one attack) and it goes back to their hand and keep cycling for the rest of the game. Sounds…. Like it would go right next to Majordomo on the “This card is technically good, but its downsides are too big” list.
 
Fancy Pants is alright.
 
And then the Wonderbolts. Spitfire is practically what Warsong Commander should’ve been, as sad as that sounds. Fleetfoot is absolutely broken. Giving Windfury to your charge minions is the kind of thing that would pack a punch and should be at least 5 mana to at least curb some of the OTK that could be happening. (Could use a stat buff at that point)  
Fleetfoot(1atk), Leeroy (6atk), Inner Rage (+2), Rampage (+3), Inner Rage (+2) and we’re looking at 10mana for a 13/3 charge minion with Windfury, from nothing on the board to 28 damage to the face.