A price to pay for greater diversity of content, but worth it in the long run. Truth be told, I’ve never even played my copy of CS:S. I just mainly bought it for use with Gmod.
Same with me, I have no real interest in Counter Strike (though I haven’t played it yet either, HL2 looks way more interesting)
@Pacific Glow
It’s more correct and appropriate to call then addons. That’s what the Workshop site itself them as, and they are addons to the game, since the game itself is one big mod of Half-Life 2.
But don’t diss the Counter-Strike: Source requirements some addons have. CS:S has a great pool of content, whereas if you just stuck with what assets are available by default for something like a map, you’d have it be all props from Half-Life 2, with its damaged european setting and all that. Sometimes a mapmaker can make it work, but not always.
There is also the option for a mapmaker to pack in all the required files for a map, but that also greatly bloats up the size of the map file, and if it goes over a certain limit, you can’t post it to the Gmod workshop. Filesize limits and all that. So, in turn, if you want access to a more diverse pool of content, you get Counter-Strike: Source on. If you want all that good diverse stuff that isn’t just Half-Life 2 props cobbled together, you get Counter-Strike: Source and mount its content.
A price to pay for greater diversity of content, but worth it in the long run. Truth be told, I’ve never even played my copy of CS:S. I just mainly bought it for use with Gmod.
Same with me, I have no real interest in Counter Strike (though I haven’t played it yet either, HL2 looks way more interesting)
And the errors are all intentional.
It’s more correct and appropriate to call then addons. That’s what the Workshop site itself them as, and they are addons to the game, since the game itself is one big mod of Half-Life 2.
But don’t diss the Counter-Strike: Source requirements some addons have. CS:S has a great pool of content, whereas if you just stuck with what assets are available by default for something like a map, you’d have it be all props from Half-Life 2, with its damaged european setting and all that. Sometimes a mapmaker can make it work, but not always.
There is also the option for a mapmaker to pack in all the required files for a map, but that also greatly bloats up the size of the map file, and if it goes over a certain limit, you can’t post it to the Gmod workshop. Filesize limits and all that. So, in turn, if you want access to a more diverse pool of content, you get Counter-Strike: Source on. If you want all that good diverse stuff that isn’t just Half-Life 2 props cobbled together, you get Counter-Strike: Source and mount its content.
A price to pay for greater diversity of content, but worth it in the long run. Truth be told, I’ve never even played my copy of CS:S. I just mainly bought it for use with Gmod.
It’s like you have to pay extra for mods to work correctly in that game.
/jokebutalsoimportantmessageifyouplaygarrysmod