with all the pixels appearing in the textures, this would be definitely something from PS1. You’d just need some of that strange clipping the polygons used to do sometimes on that platform :p
The polygons are telling me N64 or maybe Saturn, and the textures are screaming PS1, but my brain tells me it was probably made in some modern 3d modeler.
About N64-ish quality.
How many polygons are there, exactly? If it’s under 200 or so, you might get away with a Super FX chip on an SNES.
Edited
I used a obscure program called “KHed” to make it, rendered in blender.
In short, KHed is a freeware knock-off of Milkshape 3D, but more focused on the Source Engine and simple, clean UI.
And the you’re right. It’s a somewhat mix of both.
EDIT: It could also be the Nintendo DS.
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Edited
If it was N64, it would have vertex shading and texture filtering.
This render was based off a 3D animation I saw that mixed pixel art design with low poly models, attempted to imitate it.
My youth on the Nintendo 64…