@Call_Me_Cyber_Dash
Right, because then Aggro isn’t going to become super-prominent. “Vomit all your cards onto the field so they can’t remove It!” And hell, imagine how hard It would fuck control decks with like, 8 cards in hand by turn 5. It would then be 5 Mana.
@Chaoslux
Assume 4 OL then. 14 Mana. Deals 50% more than Flamestrike damage-wise, then draws two cards, and hits face (Which Isn’t even valued at all - Look at Paladin’s Consecration vs Lightning Storm.) So let’s say 10 mana, and drawing a card is 1,5 mana worth, which means the value of this card is 26, meaning It should cost, 13 mana.
I’d argue its not enough, as mentioned earlier its at least budgeted for 15 mana. Flamestrike is generally enough to turn a game around drastically if you have anything on the board. So something that does 50% more damage (6 instead of 4) AND also hit the face for 6 damage AND also makes you draw two cards. There is so much tempo in that card it’s unreal.
So this suddenly went into a war surrounding wether this minion is overpowered or not? Cool xD
Ok, like you said, put Overload (3) or (2) or (4) or whatever on it and it should be ok…
Wait 4 is a lil’ too much
@Background Pony #0F8F
Shamans sucks atm, and they’re usually dead by turn 10 or out of cards. This would be the sole thing to give them that last push to survive :P
@Background Pony #EB19 Thatwouldbewrong (4 links)
“All enemies” is correct wording and seen on various cards. It means that it will hit all enemy minions AND hero.
“All characters” is generally only used for effects that will hit literally everything.
Yeah,it only needs to be one cards out and Bam, +2 Damage advantage…
Could still be used instead of pyroblast to finish that 9-Health enemy hero off though
Deal 6 to all enemies and draw 2 cards is simply going to be better in 90% of all scenarios, to such a point that the 10 damage may as well not be there.
I’m sorry, I’m just a huge hearthstone nerd. I love ponies, and I know those cards are made for fun. Its always fun to make up cards, but I prefer when cards can be considered “playable”. If they are insanely overpowered, that doenst happen so much.
Not going to comment on this card itself because everything I said about the last one still holds true of this one.
Unrelated: Luna being a Shadow Priest? I can dig that.
Right, because then Aggro isn’t going to become super-prominent. “Vomit all your cards onto the field so they can’t remove It!” And hell, imagine how hard It would fuck control decks with like, 8 cards in hand by turn 5. It would then be 5 Mana.
So, costs (1) less for each minion card in your/ your opponent’s hand?
Assume 4 OL then. 14 Mana. Deals 50% more than Flamestrike damage-wise, then draws two cards, and hits face (Which Isn’t even valued at all - Look at Paladin’s Consecration vs Lightning Storm.) So let’s say 10 mana, and drawing a card is 1,5 mana worth, which means the value of this card is 26, meaning It should cost, 13 mana.
I’d argue its not enough, as mentioned earlier its at least budgeted for 15 mana. Flamestrike is generally enough to turn a game around drastically if you have anything on the board. So something that does 50% more damage (6 instead of 4) AND also hit the face for 6 damage AND also makes you draw two cards. There is so much tempo in that card it’s unreal.
4 is indeed too much; , you should be able to use the cards you drew the turn after, else all tempo is lost - again.
Or heal everything.
TREE OF LIFE FTW
So this suddenly went into a war surrounding wether this minion is overpowered or not? Cool xD
Ok, like you said, put Overload (3) or (2) or (4) or whatever on it and it should be ok…
Wait 4 is a lil’ too much
Shamans sucks atm, and they’re usually dead by turn 10 or out of cards. This would be the sole thing to give them that last push to survive :P
6 Damage is still too much doe
That would be wrong (4 links)
“All enemies” is correct wording and seen on various cards. It means that it will hit all enemy minions AND hero.
“All characters” is generally only used for effects that will hit literally everything.
Give It to shaman and slap 3 Overload on It.
SPELLED WRONG WRONG =P
Considering one is a mage card and one is a priest card, I doubt it. Unless you’re a priest and you stole enemy’s pyroblast.
Yeah,it only needs to be one cards out and Bam, +2 Damage advantage…
Could still be used instead of pyroblast to finish that 9-Health enemy hero off though
At first I didn’t think this card was overpowered. I checked your comment. It suddenly was.
Not going to comment on this card itself because everything I said about the last one still holds true of this one.
Unrelated: Luna being a Shadow Priest? I can dig that.