He’s seriously talented. He modeled everything himself, rendered it in Unreal Engine, and even made the hair using meshes with transparent textures. He even recreated the entire Golden Oak Library. Judging by the polygon count, it’s on par with assets you’d see in an actual game.
I’m really sad that he stopped creating and disappeared from the community.
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Size: 3840x2160 | Tagged: safe, artist:dalki, babs seed, button mash, earth pony, anthro, plantigrade anthro, g4, 16:9, 3d, 4k, blender, blender cycles, cuddling, female, high res, indoors, male, older, older babs seed, older button mash, ship:buttonseed, shipping, straight
Size: 3840x2160 | Tagged: safe, artist:dalki, babs seed, button mash, earth pony, anthro, plantigrade anthro, g4, 16:9, 3d, 4k, blender, blender cycles, cuddling, female, high res, indoors, male, older, older babs seed, older button mash, ship:buttonseed, shipping, straight
I just realized that although I gave different names to the folders, I forgot to give different names to the textures. It seems that the material nodes for the bean bag and the bedsheet are both recognizing the window’s texture as their own, because their materials are all named “defaultcolor.” Haha, I never noticed this issue before